Perks and attachments

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Perks and attachments

Post by Big Jimmy83 on Wed Nov 10, 2010 4:47 pm

What perks have you unlocked? How good/useful are they?

I have unlocked Ghost, SoH and Ninja.

Ghost - I think is essential, but you do look like a retard in the ghillie suit!

SoH - I always like this perk. It can't ever see a situation where this perk is not useful.

Ninja - Now I have only played TDM and this perk didn't really help me a lot. I like not hearing my own footsteps, but in TDM this doesn't seem particularly useful.

What attachments have you used?

In combat training I bought a flamethrower for my assault rifle. The flame thrower was almost, but not quite an instant kill, the range of it however is about the same as using commando in MW2.

I prefer the RDS over the reflex sight. Anyone else have a thought on this?

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Re: Perks and attachments

Post by Simy26 on Fri Nov 12, 2010 1:24 pm

I have a mixture of perks that i use TBH.
I have 2 that are Marathon SOH and Lightweight. I use AK74U and famase in these.

I have my anti air support which i use ghost SOH and tactical mask.

Attachment wise i use the extended mags on my ak74U.

And RDS sight on my FAMAS and COMMANDO.

And THE Variable zoom scope for my sniper
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Re: Perks and attachments

Post by DTLA Lloydy on Fri Nov 12, 2010 6:32 pm

SLOT 1: GHOST/HARDLINE
SLOT 2: HARDENED/SOH
SLOT 3: MARATHON/NINJA/HACKER

I have a motion sensor equipped on every class
Main guns that I'v been using are:

Famas/ext mags
AK47u/grip or silencer depending on the map
M16/RDS
Enfield/silencer
RPK/RDS


Last edited by DTLA Lloydy on Wed Nov 17, 2010 5:36 pm; edited 1 time in total (Reason for editing : Changed my mind :))
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Re: Perks and attachments

Post by Big Jimmy83 on Mon Nov 15, 2010 2:55 pm

So I've got SoH pro... yay. I'll still lose in a 1v1 gunfight. 1 thing I don't like is that you still have to pay for the pro part of the perk even after the challenges.

Bit of a weird choice but I bought the spaz and attached the surpressor... This works a treat for me on Nuketown.

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Re: Perks and attachments

Post by Matti077 on Wed Nov 17, 2010 2:29 am

ghost pro (1) and ninga pro (3 use what ever for the middle
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Re: Perks and attachments

Post by DTLA Jager on Wed Nov 17, 2010 6:43 pm

Ninja is useless until they fix the audio. You can't hear footsteps anyways.
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Re: Perks and attachments

Post by Big Jimmy83 on Wed Nov 17, 2010 7:07 pm

The audio in Black Ops is awful in comparison to MW2.

Footsteps are almost silent until the person is very close to you AND you can not hear the bomb open on SnD!

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Re: Perks and attachments

Post by DTLA Jager on Wed Nov 17, 2010 8:32 pm

Can't hear the bomb either? Wow.. Makes headsets useless really! Well they are fixing all the audio problems!
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Re: Perks and attachments

Post by Big Jimmy83 on Thu Nov 18, 2010 5:36 pm

Are the audio problems fixed in this mornings patch?

It does make headsets useless.

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Re: Perks and attachments

Post by Simy26 on Thu Nov 18, 2010 6:13 pm

I dont think it makes them useless, i got mine to stop my Mrs going ape shit in teh middle of teh night when i was palyin lolol.
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Re: Perks and attachments

Post by DTLA Jager on Thu Nov 18, 2010 8:47 pm

Yeah that's a plus, but useless in-game Wink Yep I sound like an elephant walking around metal and stuff now, haven't noticed much difference in normal ground.
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Re: Perks and attachments

Post by Big Jimmy83 on Fri Nov 19, 2010 2:11 pm

I might have a blast on search and see if I can hear the bomb opening.

The headset does stop the misses moaning as much, but she can still hear me shouting at the TV!

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Re: Perks and attachments

Post by Matti077 on Mon Nov 22, 2010 7:34 pm

The audios fine for me without my turtel beach, play around in the setting to choose what works best for you, Love ghost pro save me loads of deaths, just always struggle on the sentury gun kill to get my pro. slight of hands pros mint away give u the tatical advantage, hackers ment to be good.
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Re: Perks and attachments

Post by Simy26 on Thu Dec 16, 2010 4:40 pm

I have retired from using harline pro, was fun while i could double tap all three crates.

I will be running ghost or scavanger alot
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Re: Perks and attachments

Post by DTLA Jager on Thu Dec 16, 2010 10:03 pm

I never use Scavenger, picking up enemy guns that often have two attachments is good enough for me. I wont be going near Hardline either, Flak Jacket or Ghost for me. Maybe Lightweight on one class max.
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Re: Perks and attachments

Post by Matti077 on Thu Dec 16, 2010 10:18 pm

Lightweight pro, SOH pro and matheron pro with a AK74u + grip = rapage.
Ghost pro, SOH pro and hacker with a commando = silent staker.

matheron pro is mint, can see why is so diffcult to get, can get on there other side of most map in less than 20 seconds, firing rance for example i can get from our spwan falg to theres b4 they even caught it. easy kills
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Re: Perks and attachments

Post by Big Jimmy83 on Fri Dec 17, 2010 1:15 pm

I have found that lightweight is quite a good perk to start with for SnD. Same as MW2, where everyone starts with stopping power, then swaps to cold blooded.

I generally run ghost, but if we are struggling to capture a flag I will swap to flak jacket.

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